![]() ![]() ![]() What I love about these techniques is that they are often fairly low-effort to implement,³ but very high-impact. Today we will be dipping our toes into “game feel,” which game designer and author Steve Swink defines in his book as “the tactile, kinesthetic sense of manipulating a virtual object It is a kind of ‘virtual sensation,’ a blending of the visual, aural and tactile.”¹ Specifically, we’ll talk about 5 practical tricks that can help you convey feelings of scale, speed, and power through visual effects in digital games.² Check out more accessibility guidelines here.) (For the sake of demonstration, we’ll turn these techniques up to 11 and go super overboard with some of these numbers in reality, you’d want to tone them down a lot, both for style and accessibility reasons. Given that we have covered so much theory so far, let’s kick off the tactics section with some super-actionable techniques.
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